Showing posts with label shaman. Show all posts
Showing posts with label shaman. Show all posts

Tuesday, December 14, 2010

Did you ever have to make up your mind?

Did you ever have to make up your mind?
Pick up on one and leave the other one behind
It's not often easy, and not often kind
Did you ever have to make up your mind?


Haven't been posting yet, because I've been busy leveling, duh!

Cata Impressions


So I am really enjoying cataclysm so far! The new zones are all really fresh- the phasing is a little awkward when group questing, but it does give the zones a more narrative feel than in past expansions. Love love love the Harrison Jones questchain in Uldum.
The dungeons themselves... so far I've been a little on the fence about them. When I do them with guild groups, they go great, but I've gotten into some sketchy PUGs with entitled tanks who seem to think that mana is some sort of healer myth. Actually in general I'm finding healing to be a little crazy right now.

Class selection at 85


So I was kind of on the fence about which of my toons I was going to level first. I ended up leveling the priest first because I was having a lot of fun playing holy at 80 and thought it would be pretty fun to level shadow too.
The unexpected thing for me at least, is that the leveling grind from 80 to 85 was really quick! On top of that, I have an incentive to level my alts, because the questing will contribute to guild xp. So, I think my plan now is to continue leveling my alts and then decide on my main. So here are my general thoughts on the classes so far.

Priest


I leveled shadow for the last two levels, but I did a fair bit of questing in my holy spec, mostly if I was waiting in the dungeon queue and didn't want to bother switching out. Most mobs were pretty squishy, and any spec where I was glyphed for Spirit Tap was pretty easy to level with. I ended up ditching my disc spec after the first dungeon- I had some bad luck with Atonement- I don't think it's practical for a 5-man. It might be good in a raiding environment, but overall I found the holy spec to be really fun and versatile.
At 85 though, I've only run 2 heroics, and I've had severe mana problems. I have to drink after every pull and I and up oom on several bossfights, even when I feel like I'm being pretty conservative with my spell selection. I'm not that enamored with the priest after all. I might try a non-smite disc build to see if the mana efficiency is a little better...

Shaman


So originally when I was picking a toon to level, I was comparing priest and shaman, and looking at all the shiny new toys priests were getting, while shaman seemed a little boring. Now at 85, as my priest, I find myself pretty much healing like I would on a shaman. Sure, I have all these other fancy buttons, but if I actually use any of them (looking at you, Holy Word: Sanctuary), I'll go oom in about 30 seconds and just sit there watching my party members die.
So I'm going to start leveling the shaman in parallel. It's pretty easy to level to 85, and it is all contributing to guild xp, so it's gravy.

Paladin


The dark horse in this race is my paladin- I had this tank alt on another server, and cause my guild there folded I decided to transfer him to BT and start leveling him just to get some mining/ore for jewelcrafting. I am actually still leveling prot, and I really like it! I also am going to look at a holy spec for him as well, but tanks are so in demand I doubt I'll get much use out of it.

I have time to choose, cause my guild isn't really going to start raiding for at least another two weeks.
And then you bet you'd better finally decide...

So, anyone have any initial impressions of healing in cataclysm?

Tuesday, September 21, 2010

First, Do Some Harm

Gone are the days of the pacifist healer sitting in the back row patching up the dpsers doing the dirty work. Come Cataclysm, with the new mechanics, abilities, and talents showing up in beta, it's prety clear that Blizzard wants us healers to get down off our high horses and get our hands a little bloody. So healers? Let's get ready to rumble.

Pre-Cata

Prior to cataclysm, most healers really only did damage when they were super bored. A healer spending mana on a dps ability would be pretty much unthinkable on a progression encounter, much less talent points, with only a few exceptions.
  • Holy Paladins in Wrath got Judgements of the Pure, which, combined with Enlightened Judgements, allowed holydins to judge from a distance, and in fact, were encouraged to do so at least once every minute to optimize their healing.
  • Holy Priests have frequently found themselves using their Shadow Word: Death backlash to force a stuck Prayer of Mending to bounce to another raid member.
  • Holy Priests have Surge of Light, which prior to WOTLK could only proc a free smite, instead of a Flash Heal like it does today. This was generally regarded as a poor talent prior to being changed.
Other than those, most healers had no real incentive or reason to dps while filling a healing role. Even dead time was better spent regenning mana out of combat.

New Talents/Skills for Healing Classes in Cataclysm

In cataclysm, across the board, we're seeing dps talents showing up in previously healing exclusive trees.
  • Shaman
    Resto shaman playing with a cataclysm talent calculator will find that it's nearly impossible to build a pve restoration build without being forced to take one of the new "hybrid" talents that encourage resto shaman to dps during periods of light healing.
    • Focused Insight allows you to get a cheaper and more effective heal after any shock spell (this does not include Wind Shear).
    • Telluric Currents gives you a portion of your mana back from casting Lightning Bolt relative to the amount of damage done. Interestingly enough, on beta, many shaman were able to get to spellpower levels that would actually cause lightning bolt to be a net gain in mana, although Blizz has since clarified that this is not the intended purpose and presumably the talent will be rebalanced as needed.
    I'm not crazy about either of these mechanics. For Focused Insight, I feel that Shaman have many other ways to "charge up" their next heal, including Tidal Waves and the new Unleash Life ability. Telluric Currents confuses me, because we're constantly being told by Blizzard developers that we've had it too easy in the past and they want mana conservation to be an issue going forward. Even if they're cheap, I can't see how encouraging Resto Shaman to waste mana on lightning bolts is part of this overall strategy.
  • Priest
    Disc priests have always had the schizophrenic Penance which contextually heals or damages based on who the spell's target is. Now Holy is getting a somewhat similar spell called Holy Word: Chastise that is an instant damage ability by default, but can convert into either Aspire, Serenity, or Sanctuary, based on the Chakra state that you are in. The mechanic sounds confusing, and potentially a nightmare for keybindings/macros, but the abilities themselves look really cool, so it's definitely something I'm looking forward to playing with. Beyond that, priests of both healing trees are getting a lot of talents that encourage smiting.
    • In the second tier of the Disc tree, priests get a talent Evangelism which looks like a pure dps talent until you see it's dependent Archangel which restores mana and gives you a short healing boost. This definitely fits in with the "dps during dead time" model nicely, and gives you another nice mana regen and healing boost cooldown.
    • The disc-only talent Atonement is probably one of my favorites of the new hybrid talents; you heal low health allies near you when you smite. Simple and kind of fun. Dovetails nicely with Evangelism.
    • I'm not as excited about the Holy tree's Trinity because it is useless unless you have enough downtime to smite three times in a row, and your haste boost is only good for the next 12 seconds. You really need to time this effect right to make it useful, whereas Archangel is much more adaptive. Still, this talent is a prereq for the new Surge of Light, which most people will probably want.
  • Paladin
    The aforementioned long range of Enlightened Judgements is now actually becoming baseline for all Paladins, which is kind of a nice treat. In addition, they get some new and somewhat confusing new dps/healing hybrid talents.
    • Denounce looks basically like the old pre-wotlk Surge of Light. At 2 points it reduces the cost of exorcism by 75% at its base, and gives your holy shock the ability to proc fee exorcisms. Additionally, the free Exorcisms can crit, allowing you to proc other talents like Conviction for free.
    • As I said before, the old Enlightened Judgements range became baseline, and the new one causes your judgements to heal yourself. Healing yourself is pretty boring, but it's not a bad filler talent, given that you have to judge at least once a minute.
    I gotta be honest, a lot of these changes confuse me, because I've never really raid healed on my holy paladin. I'm just gonna keep my mouth shut.
  • Druid
    Druids, most dramatically, actually could only cast restoration spells in tree form in the past. Now not only can they cast all their Balance spells in tree form, but they even get a bonus to Wrath while in Tree form. Additionally, there is a new talent that encourages dps.
    • Fury of Stormrage makes Wrath FREE and allows Wrath to proc instant Starfires. While this seems like a strange mechanic for healing, any free spells are awesome. Not only does your mana regen continue as in out of combat, but I would assume that these free spells can still proc talents and abilities like Omen of Clarity. Anyway, this talent is a prereq for Malfurion's Gift, so I think all Resto druids will be picking this up anyways. Enjoy it you guys.
So as a whole, I'm intrigued by the hybrid aspect of these talents, and there are some of them that I think work really well without interfering in the primary role that healers signed up for. Obviously these will all be tweaked and edited and modified before cata goes live, but it's definitely something I'm keeping an eye on.

Thursday, June 17, 2010

Reincarnation (not improved)

My life as a noob mage


So my cousin has been leveling on a different server, so I packed up some of my heirloom items on a middling toon and transfered over to try rolling a new mage.

I'm level 42 now, I've pretty much exclusively been leveling with the Dungeon Finder, and just some filler quests and profession stuff while I'm waiting for queues to pop. It's not as efficient as questing, but I just can't bring myself to kill coyotes in the badlands again.

I've found the mage super fun for the most part. I'm not sure either of my leveling specs are that efficient. I started with frost, and focused on aoe talents, thinking that I would be solo aoe farming more, but since I really haven't had long queue times in the LFD finder (Blackrock is crazy overpopulated, so I never wait more than like 5 mins), I haven't even been doing that much.

I basically Cone of Cold whenever its off cooldown no matter how many targets there are, and if there is only one target I frostbolt it, and if there is more than one target I Blizzard. If I pull aggro (which is likely with my half enchanted heirloom items), I frost nova the mobs, blink away, and pray my tank can pick up the slack. Ice barrier has saved me a few times.

When I hit 40 I had my transfer money so I bought my dual spec and got a fire build, but I don't know if I've found my groove with that spec yet. Most instances are just chain pulls of aoe, especially with pally tanks. I am hoping when I get dragon's breath I'll be able to aoe as much as my frost build, but right now I find that in between flamestrikes, I am just single targeting. I know I probably should be blizzarding there, but it seems strange, with my fire spec.

Can anyone recommend a good mage blog, particularly one with leveling theorycraft?

Cata talent preview


I also browsed the talent previews on mmo-champion. I thought the resto shaman ones were super boring, and I was a little perplexed by the priest "smite" talents showing up. For a second, I thought it would make holy leveling more fun, but someone on EJ pointed out that without the damage bonus of the masteries (that you only get in shadow spec), holy leveling will still be painfully inferior. So i guess it's for bored healers in instances to dish out a little damage when their tanks overgear the instance? Sounds kinda lame to me.

The only spec that interested me so far is the ele shaman tree. I do like that they're getting what looks like a flamestrike aoe, and there are some new mechanics coming there way that seem cool.

Zigi out.

Wednesday, April 7, 2010

Cataclysm Class Preview: Shaman

Saw these notes on MMO Champ today. Just going to break down the resto changes:
  • Healing Wave will be split into two direct heals, a larger nuke heal called "Greater Healing Wave", and a medium heal with the current name.
    Not sure how I feel about this. I really am skeptical that they'll be able to make 3 levels of heals individually viable, but we'll see. With the larger health pools they've promised in Cataclysm, I can see how finer granularity could potentially be necessary
  • Unleash Weapon Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable. Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.
    Umm, cool ability on a short cooldown, gives us another instant heal
  • Healing Rain An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.
    VERY NICE. Kind of like a wild growth/tranquility spell. As the only heal with no limit of targets Could be crazy OP in 25 man situations. Gotta wait on numbers to see this one
  • Spiritwalker's Grace When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.
    A really nice buff that will give us some great mobility on a cooldown.
  • Dispeling Shaman will be able to remove magic defensively and offensively, and remove curses. Cleansing totem will be removed from the game.
    I'm a little disappointed with the dispel changes, but they are so closely tied to encounter mechanics, we'll have to see how those look
  • Spirit Link The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.
    This could be very interesting, but I do remember when they tried it at 70 and couldn't get it to balance right
  • Mastery Our passive talent tree bonuses are Healing, Meditation, and Deep Healing (increased healing to players at low health).
    No surprises here- I think these are going to be the boilerplate masteries for all healers


Looks like some really exciting changes coming up for Shaman. It looks like devs are addressing our issues with mobility and group healing, and have some good ideas for new mechanics to make cataclysm interesting. Can't wait to hear more!

Wednesday, March 31, 2010

First dance with the Lich King!

So, just yesterday I was fretting on another shaman blog that I feared we had hit a wall with Sindragosa. I don't know if it was the new 10% ICC buff, or just improved raid coordination, but we got her down in just 3 tries last night!

We got to take a peek at the Lich King encounter, which incorporates some unique encounter mechanics, feels dynamic and fun, and has an epic feel to it. I like that his fight seems to incorporate little elements of other WOTLK fights: his Necrotic Plague ability is kind of similar to Rotface's Mutated Infection; healing up a raid after an Infest is similar to healing a target of Lord Jaraxxus's Incinerate Flesh (In fact, I'm thinking of trying to fix up my broken GridStatusRaidDebuff so I can actually make sure the raid is getting Infest taken off).

We got in about 10 attempts last night, and were comfortably getting him into phase 2. Though we're not going to have any more raids this week due to the Easter break, I'm pretty confident that we'll be able to get a hang of those Defiles down, and I'm hoping to see Phase 3 next time I'm in there.

From a resto shaman perspective, I found the healing intense. It's not constant AOE like BQL or Sindragosa, but instead it's sudden bursts of intense raid healing. Maybe it's because it was my first night on the encounter, and maybe I was a little paranoid, and overhealing a bit, but I found myself burning through mana like crazy. I am gonna try to set up my shaman_hep parse for my log to just look at the LK encounter, but as it's such an intense fight, and so much longer than the other ICC encounters, I am thinking I'm going to have to rethink my stat weights and trinket choices for that fight, and I may go back to the mana restore meta gem.

So excited to finally get a crack at this guy!

Monday, March 22, 2010

Patch 3.3.3 for the tunnel-visioned Shaman

By all accounts, patch 3.3.3 drops tomorrow. As a shaman, what do you need to know about? Not much!

Quote from Zarhym
PTR Patch 3.3.3 Notes - 03.15.10
Shaman
  • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
  • Elemental Oath: This ability is now always on as a passive aura.
  • Unleashed Rage: This ability is now always on as a passive aura.
  • Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock's periodic damage ticks. The bonus now makes the shaman's Lava Burst cause Flame Shock to tick at least two additional times before expiring.
(Source)


Really nothing much going on for resto shaman, but some interesting changes for ele. The flame shock buff is nice, and considering that when I play ele I have a ton of extra haste from the resto pieces I can't replace, I'll get a ton of use out of it I'm sure. I'm still not crazy about the ele t10 set, and considering it's my second spec, I'll probably never see it anyway.

Other interesting notes? Daily battlegrounds being revamped, a hidden mechanic in wintergrasp that will handicap factions that win wintergrasp more than 3 times in a row. But as a resto shaman, the note that probably I found the most interesting?

Quote from Zarhym

Dungeons and Raids
  • Blood-Queen Lana'thel: Pact of the Darkfallen now applies damage twice as often, but for half the damage. This change will make the removal of the spell a bit more responsive.
(Source)


NOM NOM NOM, MOAR MANA FROM WATER SHIELD!

Friday, March 19, 2010

Is mp5 irrelevant on progression fights?

I've run into some very strange gearing issues lately. The main problem for me is that the value of mp5 fluctuates wildly from fight to fight. The main reason is that for most of the progression fights, there is either so much raid damage that our Water Shield makes gearing for mp5 on these fights completely inefficient (Putricide, Blood Queen, Sindragosa), or there are mechanics that make mp5 irrelevant (Valithria).

To give you an idea, Water Shield procs every 2 seconds on Blood Queen, which combined with Improved Water Shield gave me about 540 mp5. On Sindragosa, Frost Aura causes Water Shield to proc every 3 seconds, and combined with the forced throttling of Unchained Magic, I never need my mana tide on either of these fights unless I die unexpectedly. Some shaman will carry multiple sets for different fights, and for these fights would opt out of mp5 entirely; I'm too lazy to gem and balance multiple sets myself, but I have to figure that if I'm going to min-max for any fight, it should be the hard progression fights, right?

In my combat log parse last night, my Insightful Earthsiege Diamond got a distressingly low HEP value of about 40 HEP. While most shaman agree that The Revitalizing Skyflare Diamond is the best choice when you have double solace, I'm thinking of switching to this even though I don't even have those. In addition to gaining the crit heal effect, I will be gaining a little haste by replacing the one mp5 gem I have to meet my blue gem requirement with a yellow haste gem.

So I think I'm going to start moving away from mp5 entirely, starting with my meta gem, and then replacing my boot enchant with Tuskarr's Vitality (which I should have done a long time ago). I'm hoping it's not going to be super painful when my guild gets to heroic modes, for fights that won't have these contstant damage mechanics, but I guess we'll see.

Wednesday, February 24, 2010

First night with T10-4

I spent my first night with T10's 4 piece set bonus last night, and I think it was a little bit of a disappointment. The hot accounted for about 3% of my effective healing for the night, which is way less than in some of the parses I'd seen. I think that it's possible that the fights I happened to be healing for last night were generally not chain heal friendly, and I was also mostly tank healing as the other healer was a druid.

I will be more excited to see my stats from tomorrow, when we will be doing Blood Queen, the fight that was built expressly for Chain Heal spam.

Still, I think I probably will be building 2 sets, one for Chain Heal centric fights, and one for Tank healing fights. I have generally resisted building multiple healing sets in the past, due to bag space, and general laziness, but I think the set bonuses and relic effects have become so specific these days that it may still be necessary.

Monday, February 8, 2010

Back to the Chain of Healing Bloggers

Jessabelle is revisiting the meme that riveted the healing blog world, and asking past participants to revisit their answers with a few questions, to see how our opinions of our class have changed, both with experience, and with the content that has been released since then.

My original answers are here, for reference.

1. Reread your original answers to the questions. With the benefit of hindsight, score your own work in terms of its cringeworthiness.

Hmm, I think when I look back on past-Zigi, I think "geez, you and Chain Heal should get a room already". Sure it's a great spell still, and probably still class-defining, but it was also made nearly unusable in many of the fights of the first wing of ICC. Spreading out on fights like Saurfang meant that your CH would often hit only one target, making it useless. In general, you're going to be spread out on other fights like Blood Princes, Failboat, and Marrowgar too. It's useless on Valithria of course, who isn't in your raid so won't get hit by it. It's still amazing on fights like Festergut and Blood Queen, but it certainly has struck out on a lot of ICC fights for me. This is especially painful as my totem and glyph are just wasted on these fights by association, but I'm too cheap to replace them for just those fights.

2. Has your class's healing improved in the area you identified as its weakest?
I identified mana usage as the biggest weakness, and when we were just beginning TOC I was living on my mana tide and potions. My gear has gotten a lot better since then, and there is a lot more raid damage (HELLOOO Blood Queen) giving me nearly limitless mana from my water shield.

What I would identify as our biggest weakness now is our lack of mobile healing. We have one spell to cast while moving (and don't get me wrong, I want to have Riptide's babies\), so when Riptide is on cooldown and you need to run off a nasty debuff, then you're kinda not doing anything for 6 seconds, eh?

3. Have you changed your "least favoured class to heal with"?
I selfishly said holy priests, because they don't offer any buffs for me personally that a disc priest doesn't provide. I like holy priests a lot more since a lot of them now take the Glyph of Guardian Spirit, which is an amazing talent. I have set foot in a few more 25 man raids, and I do realize now that it is a headache to have more than one disc priest, as they're constantly weakened-soul-blocking each other, without careful coordination.

4. Did you read the entries from others in the webring, especially your class?
I thought they were really informative. I didn't know a lot about druid healers, to be honest, and the thoughtfulness and complexitiy of their decision making processes for raid healing go into way more depth than resto shamans do.

As for my class, Resto Shammies had the lowest participation out of all the healing classes :(, which is unsurprising as resto shammies are the lowest represented healing class on the armory. I like the perspective of the other resto shammies, although most of them are 25 man healers, for which I'm not there. My favorite was probably Chayah, who if you're a shammy you're probably already familiar with from their amazing ZAP! spreadsheet.

5. If Yes to #4, did you learn anything that made you a better healer?
Like I mentioned, Chayah has an interesting perspective. Maybe it's cause of his dps background, but I liked his idea that mana at the end of a fight is useless. I don't really switch up my gear from fight to fight, but recently I have considered building different sets for different fights.

6. What tools/resources or information do you think you would need to improve as a healer and how could that help the community at large?
I'm going to echo Miss, and mention the lack of resto shammy healing blogs. I'd like to give a shout out to Rul, who I've recently added to my blogroll, who not only has great shaman healing ideas, but ALSO is in a 10-man strict guild, adding a little extra flavor.

7. What did you identify as your worst habit as a healer? Have you improved in this area?
I complained that I probably refreshed Riptide too early, but now with my Tier 10 2-piece set bonus, that's a FEATURE, not a BUG!

8. What did you list as your favorite healing spell and your least used healing spell for your class? Are these answers still true? If they have changed, what caused the change (i.e. patch fix, different healing environment, etc)?
Hmm, I did say Chain Heal back then, but like I said earlier, that has become much more situational in ICC. I gotta say with the new nummy set bonus, it's Riptide hands down. I've never been a fan of 6 second cooldowns; in fact I think I really stopped playing my Holy Priest over one, but with Riptide, it makes sense to me, somehow. Just a juicy spell with all sorts of awesome things that happen after you cast it.

Tuesday, February 2, 2010

To 4-piece or not to 4-piece?

It's decision time again, peoples. Back when I made my initial pull list, We were working on Saurfang, and I was considering the first 4 ICC bosses and thinking how underused Chain Heal was. At the time, I couldn't see the value in saving up 160 emblems on top of my 2 piece set bonus to complete the 4 piece set bonus, when I didn't feel like I was even casting Chain Heal that much.

Times have changed. 2 Wings later, we've seen fights like Festergut, Putricide, Blood Princes, and Blood Queen, which featured massive raid damage and pushed aoe healing demands to the limit. Also, early reports for HEP values for the 4 piece set bonus are showing up, and they are quite positive. One report puts it as high as 800 HEP!

I also finally had a full night just healing, so I had a log I felt comfortable passing through my shaman_hep for updated calculations. The summary is here, but the main takeaway is that I have HEP estimations for my trinkets now. My Ephemeral Snowflake clocked in at around 143 HEP for the night and the Sliver of Pure Ice clocked in at around 211 HEP. Their theoretical maximum HEP values are around 276 and 242, respectively, which may mean that I'm just not using the "Use:" effect on the Snowflake very wisely, and I'm using the Sliver's Use effect fairly well.

In either case I've decided to weigh the 4 piece set bonus at something like 400 HEP, until I hear some more concrete numbers. This still offsets the stat bonus of the non-set emblem purchases, so it definitely shifts up my pull list a lot. I won't actually be purchasing anything until I have enough emblems for both the chest and gloves, so I can go directly from tier 9.2 to tier 10.4, so if I find out soon that the numbers are not quite as good, I can change my plan accordingly. Here goes:

>
Updated Emblem of Frost Pull List
Best Upgrade HEP Cost HEP Upgrade per Badge Current HEP
Frost Witch's Handguards 541.4 60 3.332 Thrall's Handguards of Triumph 341.4
Frost Witch's Tunic 785.7 95 2.98 Thrall's Tunic of Conquest 502
Waistband of Despair 491.8 60 2.89 Darkspear Ritual Binding 318
Earthsoul Boots 512.1 115 1.818 Sabatons of Tortured Space 302.9
Drape of the Violet Tower 289.7 50 1.791 Shawl of the Caretaker 200.2
Purified Lunar Dust 215.2 60 1.95 Ephemeral Snowflake 143.5
Lightning-Infused Leggings 679.3 184 .0922 Leggings of Concealed Hatred 509.5
Totem of Surging Seas 255 30 .7 Totem of Calming Tides 234


The bolded item costs means that I am factoring in part of a set bonus upgrade. The italicized item cost mean that they are primordial saronite costs, and can be bought with alts or money.

Happy hunting, Shaman.

Wednesday, January 27, 2010

I CAN HAZ DATAZ?

So I was going through my blog feeds, and I was sad to see that Olokoth's old blog that dealt with data mined from the armory was dead. I did some googling and found a new blog, that does the same thing, and quite well. I'm kind of totally obsessed.



Their methodology is basically that they have a script that goes through all level 80 characters on the armory, and looks at their spec, and then counts them. The data is then broken down, and you can get all sorts of neat view on the data, broken down by class, race, spec, etc.

They acknowledge that their methodology is somewhat flawed in that:
  • They only look at active spec.
  • They don't distinguish between 2 different types of the same spec (feral kitty is counted the same as feral bear).
  • There's no filter for completely inactive level 80 toons.
  • There's no attempt to separate PvP data from PvE


Still, it's a pretty fun look at the data. Shaman are one of the lowest represented class, although Resto is by far the most popular spec. Elemental is more popular than Enhancement, which surprises me for some reason.

I especially like some of the Shaman specific data. I always wondered how many people were taking things like Improved Reincarnation. I guess now we know: 13%.

Tuesday, January 19, 2010

Sticking to the plan?

So I've been pretty much going along with the planned pull list I laid out about a month ago. I got my shoulders first, which were a solid upgrade, are nearly best in slot for the content I do, and look awesome. The next piece according to my plan was the helm. The thing is, 95 emblems is a lot. A lot a lot. I've been on vacation so I haven't gotten my weekly and dailies in as much as I'd like. So I'm only at like 70 emblems now, and last night, and the Ice-Reinforced Vrykul Helm drops! Clear upgrade, and great itemization, but it leaves me in a bit of a quandary...

I really was hoping to get the helm, so I could run with 2 pieces of tier 9 and 2 pieces of tier 10. The T9-2 and T10-2 set bonuses have great synergy, and the helm and gloves are the best pieces, stat-wise, if you're only going to pick 2 pieces; the legs and gloves have horrible stats for a resto shaman, and the chest is nice, but the cloth non-tier emblem chest is MUCH better.

So do I:
  • Stick with the plan?
    I'll just keep this helm as an intermediate until I get 25 more emblems or so?

  • Change up the plan?
    The only other tier piece I could get is the chest really, which would break my t9 set bonus. This is something I'd have to do eventually I guess, although a lot of shaman on EJ are really hanging onto that set bonus.

  • Wait?
    Do I just hold off on acquiring 2 pieces of tier, and use my frost emblems in other slots that are sure-things? This would be the belt, and cloak.



Still haven't decided, but I gotta make a decision this week I guess... I guess I shouldn't complain- upgrades are always a good thing ;)

Tuesday, January 5, 2010

Zigi's Law #2

Still on vacation, so I haven't been playing much, but I did get on a little to show my ex-WoW player cousins the new dungeons and gear, and I came up with this axiom.



The shaman T10 deer shoulder will never have the visual proc when someone is watching your screen and you're talking about how cool they are. As soon as they look away, the shoulders will proc like crazy.

So yeah my cousins think I'm mental now. Thanks blizz.

Wednesday, December 23, 2009

Is this melee trinket Best-In-Slot for my resto shaman?

Two posts on ElitistJerks recently about the Herkuml War Token made me do a doubletake. Because of the 153 passive haste rating on the trinket (despite the completely wasted attack power proc), this trinket is still a really good throughput trinket for a resto shaman-- due to our voracious hunger for haste. In fact, a quick glance at my lootrank would actually indicate that for the content I am doing (non-25 man), this trinket is actually Best-in-slot for my HEP calculations! (Note that lootrank will show Muradin's Spyglass higher because it can't distinguish between healing and dmg procs). Is this correct? Should I really be spending Emblems of Frost on a melee trinket instead of a healing one? Perhaps.

Up until patch 3.1, melee and casting haste ratings were completely different. When they merged them at first, it seemed like a nice way to simplify stats. However, .2 patches later, I think we are seeing that this stat is scaling so differently for melee and casters that we are seeing odd phenomena like this trinket. Consider that for a melee cast (combat rogue) for example, haste is maybe 4th or 5th in their stat priorities. For a caster, including both my resto and elemental specs, haste is far and away the best stat I can stack, and only reaches diminishing returns for a resto shaman at ludicrously high numbers.

It's still very early into Icecrown Citadel- so far, the devs have not made mana regen a priority stat for healers like they had claimed to. Perhaps later wings will prove more challenging, mana management wise. For now though, mana regen trinkets like the Purified Lunar Dust are just going to pale in comparison to throughput trinkets for cutting-edge content.

So which troll shaman has two thumbs and may be sporting a melee trinket in a few weeks? This guy.

Friday, December 18, 2009

Updated Emblem of Frost Pull List

So yesterday I explained why I'm only going for 2 pieces of T10 at this time, and that I generally value the bonus around 150 HEP.

Looking at the actual itemization, I'm going to go for the shoulders and the head. Basically, the handguards and the legguards, having 0 haste on them, are actually overall downgrades for me from my current gear. The chest is a nice upgrade, but not nearly as nice as the cloth chestpiece purchasable from Emblem of Frost as well.

So I'm going to plug in the 2 pieces of tier that I want to buy, plus the craftable leatherworking patterns (Frozen Saronite can be bought for 23 Emblems of Frost each), and update the pull list I made about a week ago. In the meantime I've run new HEP numbers based on a night of ICC healing. You can see the new rankings here.
The tier pieces are augmented by half of the projected HEP bonus from the set, so 62 each. In addition, because the trinket and the totem are so hard to model, and I'm not really that excited about either, I'm probably going to hold off on even attempting to acquire them until I see some real numbers on them. I've also left on the non Emblem gear that is available in Lower Spire before the next content expansion (which is only in like 3 weeks, so it's not really that long).

>
Updated Emblem of Frost Pull List
Best Upgrade HEP Acquired by? Cost HEP per Badge Current HEP
Frost Witch's Spaulders 123.3 Emblem of Frost 60 1.067666667 Pauldrons of the Spirit Walker 59.24
Frost Witch's Headpiece 142.18 Emblem of Frost 95 0.758315789 Helm of the Spirit Shock 70.14
Waistband of Despair 70.31 Emblem of Frost 60 0.391166667 Darkspear Ritual Binding 46.84
Drape of the Violet Tower 42.42 Emblem of Frost 50 0.2622 Shawl of the Caretaker 29.31
Meteor Chaser's Raiment 96.12 Emblem of Frost 95 0.259052632 Thrall's Tunic of Conquest 71.51
Earthsoul Boots 72.99 Leatherworking 115 0.250956522 Sabatons of Tortured Space 44.13
Blizzard Keeper's Mitts 70.01 Emblem of Frost 60 0.242833333 Thrall's Handguards of Triumph 55.44
Lightning-Infused Leggings 96.64 Leatherworking 184 0.121467391 Leggings of Concealed Hatred 74.29
Purified Lunar Dust   Emblem of Frost 60 N/A
Totem of Surging Seas   Emblem of Frost 30 N/A Totem of Calming Tides
Hammer of Purified Flame 127.23 ICC5 Drop/Quest  
Ashen Band of Endless Wisdom 51.21 Rep   Ashen Band of Wisdom 41.13
Pride of the Kor'kron 48.09 TOGC10    Pulsing Spellshield 43.01
Soulcleave Pendant 45.68 10N Drop   Arcane Loops of Anger 36.31
Coldwraith Bracers 44.22 Marrowgar-10N Drop   Cuffs of the Shadow Ascendant 29.29
Signet of Putrefaction 41.13 Marrowgar-10N Drop   Band of the Invoker 34.7
Sliver of Pure Ice Marrowgar-10N Drop  

So that's why I'm getting the pretty deer shoulders first. MATHS MADE ME!

[Update: Thanks, Gritz! Yeah I meant T10, and I messed up on my spreadsheet and used an old HEP value I had from older haste valuations, of 125 for the HEP bonus.]

Thursday, December 17, 2009

How good are the T10 Shaman Boni?


Uhh, it's a word, right? Anyway.

2-piece set bonus


According to my log parser, Riptide accounts for 23% of my in-combat casts. This makes sense because my normal rotation is something like RT-LHW-LHW-CH, and with the Glyph I try to keep Riptide rolling on 3 separate targets if the fight mechanics allow it. The Shaman T10 2 piece set bonus grants 20% haste on your next spell cast immediately after a riptide. At level 80 1% of haste is 32.79 haste rating so 20% haste is about 655.8 haste rating.

Unfortunately, as I'm already sitting on 995 passive haste rating, that haste boost would actually push me over the GCD/LHW haste cap of 1639.5. It's not a total waste, but in my normal rotation it would lower the value of this set bonus to 644.5, and this value will get worse and worse as my gear gets better. So I'll stick with the value of 655.8, and assume that I'm going to be switching to something like RT-HW-LHW-CH. Assuming I can keep a pretty steady rotation of this, the rough theorycraft would be that this haste bonus affects a quarter of my spells, but loses a little utility because it's not really controllable, and due to the riptide cooldown, I may not have the haste proc up during a burst when I really need it.

For the purpose of future loot rankings, I'm going to say the T10 2 piece set bonus is worth about the equivalent of 100 haste to me, which probably stacks up to about 150 HEP.

4-piece set bonus


The Shaman T10 4 piece set bonus, as it is basically an uncontrollable hot, which we already have one of, and looking at the 251 T10 items there are much better upgrades from other sources for a few of the slots. I can't really think of an effective way to model it, but I am hoping it is something stassart will model and get HEP calculations on. I suspect it will account for a lot of overhealing.

Until then, I'm pretty much going to ignore it for the purpose of loot ranking, as 2 of the 251 t10 items are downgrades for me right now. I'll probably revisit it when the next iLvl of T10 items become available, or when some number crunchers on EJ find out that it's actually awesome or something.

Results


Anyway, I'm up to I think 35 Emblems of Frost on my shaman now, so I'm probably going to revisit my planned pull list with some updated HEP stats based on these calculations, and the availability of other gear. Stay tuned!

Tuesday, December 15, 2009

Patch 3.3 after 1 week

Here's a big bag of my impressions of patch 3.3 after the first week.

Shaman changes


Not many changes for Resto, but the hot sexiness for Elemental came in the form of Fire Nova. Even when I'm healing instances, I find myself watching this cooldown and hitting it on big trash packs if no one is really in need of a heal. LOTS of fun. It's like when I spam Holy Nova for easy 5 mans on my priest. I can see it being a headache to keep up on big aoe raid pulls, as you actually have to get right into the cleave zone and drop a fire totem to get to use it, but so far I find it to be a really nice addition to the shaman arsenal. I haven't had time to tweak my elemental gear/spec (and I should, because I end up 5-manning as dps a lot), but I think my new spec may include the talent and glyph for fire nova, just because it's fun.

LFM/Random


So I think everyone is probably in agreement that the darling of patch 3.3 is not actually Icecrown Citadel, but the entirely revamped cross-realm LFG system. It is really refreshing to be able to sit down at your computer, and within 5 minutes of logging in and checking auctions, you're suddenly good to go for exactly the instance you need, or the random heroic, with pretty much no hassle.
  • Nobody talks! You just zone in and start thwacking bosses and it's all good. Once or twice on the new instances I've stopped the tank and made sure that they knew a boss strat before charging in all crazy-like, but for the most part, silence is golden. And that's actually fine.

  • People are surprisingly nice! I hope this lasts. The other nice our tank accidentally hit need on a boe green, and then fell over himself apologizing and made me take it.

  • The one or two bad apples don't ruin it. I've had the odd unenchanted, ungemmed ret pally pulling 400 dps and generally being a noob, but the Luck of the Draw buff goes a ways in letting the other people compensate for it. When you're well geared guildie warlock is raking down 6k dps on trash packs, you can ignore the non-dpsing pally noob.

  • Versatility is key! After the first day of waiting around for a while for a LFM random, a guildie switched his fury warrior to fury/prot so he could get in pugs faster, and discovered that he LOVED tanking. Similarly, I was surprised to find that I'm getting into a surprising number of groups as dps when i select heal/dps on my shaman, and given the recent ele changes, I'm having a blast!


New Instances


The new 5-mans are really well done! They are visually striking, as is all of icecrown citadel. They're actually kind of challenging; you can't just faceroll and expect to collect loot. Like I said last time, I still find that first boss of Halls of Reflection to be a little too punishing as a healer who can't dispel magic, but it's nice to have a challenging 5-man for a change!

Loot


A new instance always brings new casually and hardcorely acquireable loot and this was no exception.

4 of my guildies already have Quel'Delar, or some derivative of it. I'll get there eventually...

I was surprised to see people are already selling Primordial Saronite, some for as low as 3500 gold!

So some people on my server farmed trash in ICC for the Ashen Verdict Rings and supposedly some of them already have the improved versions. It's pretty easy to acquire; Marrowgar's trash can be AOE'd down really easily. Maybe if I get some free time... we'll see.

Raiding


Only got one real night of progression raiding in, though I did get to go back and kill Maly on both my shaman and priest for emblems. On the one night we did in ICC, we got Marrowgar down after a little struggling on positioning issues and dps. Though our raid probably slightly undergeared for ICC, I think we'll be fine. We got in about 2 attempts on Deathwhisper, but then we had to cancel our other raiding night due to holiday party complications.

Blue reactions?


One of the most interesting meta-games that wow-enthusiasts like to play is reading too much into blue hotfixes and posts immediately following the patch. The ones that made me think a bit were:
Quote from Crygil
Recent In-Game Fixes - Decmeber 2009 - 12
  • The chance for epic items to drop off trash mobs in the Frozen Halls 5 player dungeons has been reduced.

  • The Ephemeral Snowflake trinket now has a very short cooldown to prevent it from restoring inappropriately large amounts of mana.

(Source)

I suppose this explains why I saw 3 Battered Hilts drop in the first 5-man I ran, and then I have only seen one since then. Le sigh.

The "inappropriately large amounts of mana" is what I had refered to a few posts back. Some druids were theorycrafting the mp5 value of this trinket to be over 400 mp5. Hehe, good stuff.
Quote from Bornakk
Recent In-Game Fixes - Decmeber 2009 - 12/14
Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty. (Source)

Given that we ended up going in with mostly iLvl 232 loot and we downed him after one serious night, and other bloggers were posting that they facerolled him, I was a little surprised to see this nerf so quickly. This certainly will make farming him easier, but I actually thought he was pretty decently tuned, and it was cool to have a tiny bit of a challenge on the first boss there.

Friday, December 11, 2009

Who gets your innervates?

Back when Innervate was spirit-based, you had basically 2 choices. You could give your innervate to a holy priest and let them go nutty with circle of healing (pre-nerf), or you could give it to an arcane mage and let them rack up the deeps. Now that innervate is based on the casting druid's base mana pool, any mana user (probably a healer) will benefit from it.

We got our first boss down in ICC10 last night, and I found myself getting all the innervates (from a resto and feral tank druid). Now, the funny thing is, I actually think my mana regen is pretty great right now compared to a while back. I got a usable mana regen trinket, and the new 3.3 gear has been mostly itemized for haste/mp5, so I've been able to pick up mp5 along with my delicious delicious haste.

Compared to the other healers, though, shaman have the fewest mana regen tricks. Other than mana tide totem (which affects all healers really), we live and die by our own mp5 and the mana we get back from critting a Improved Water Shield bubble. Pallies have Divine Plea/Divine Illumination, Priests have Shadowfiend/Hymn of Hope/Inner Focus, Druids just don't seem to have that bad mana usage, and our resto druid is glyphed so that her innervate gives her mana back too. Right now our mage is trying out a frost spec to see how the 3.3 changes affected him, so that's not really a valid option either.

So this shaman is sitting on mountains of mana, chain healing his ass off. Woo!

Wednesday, December 9, 2009

My Emblem of Frost Pull List

So lootrank isn't showing emblems of frost items yet, so I've plugged my latest HEP stat weights into a wowhead filter to plan what items I should save badges for. I've gone over my HEP-based loot selection methodology, and I generally try to get the highest HEP per Badge item, unless there are oustanding considerations.

Keep in mind that I'm in a group that does 10 man casual raids, so I'm not really expecting to have access to 10 man heroic loot that early, or 25 man loot.

Emblem of Frost Upgrades
ItemUpgrade fromCostHEP gainHEP per badgeEasy Alternatives
Drape of the Violet Tower (49.09)Shawl of the Caretaker (35.79)5013.30.266Flowing Sapphiron Drape (45.35)
I've had really bad luck with cloak upgrades in Ony and ToC. This would be a big upgrade for me, but if there's a chance I'll be running some legacy raids, There are intermediate upgrades that would make this slot less of a priority for me.
Meteor Chaser's Raiment (120.05)Thrall's Tunic of Conquest (86.78)9533.270.350Frost Witch's Tunic (101.04)
I'm still unclear on exactly what the purchasing method for tier 10 with emblems of frost will be. Regardless, the Meteor Chaser chest piece is a huge ugprade over the base level tier 10 chest. It is MUCH better than the mail piece, which has no haste on it.
Gloves of False Gestures (86.65)Looming Shadow Wraps (62.64)6024.010.400
The cloth gloves are a touch better than the mail ones, due to the increased haste and the usable socket bonus. No real easy alternative glove upgrades without going into 25 man raids.
Waistband of Despair (85.58)Icehowl Binding (56.76)6038.820.647Cord of the Patronizing Practitioner (69.53)
The belt is a huge upgrade from what I already had. There is a potential upgrade from 10 man Marrowgar, BUT it is cloth and it has spirit on it, so it would probably be a while until I was allowed to roll on it.
Totem of Surging Seas (255)Totem of Calming Tides (234)30210.700
The totem upgrade is basically a flat 21 spellpower upgrade. Not that sexy, but easily the cheapest and most effective badge purchase.
Purified Lunar Dust (216.232)Eye of the Broodmother (195.296)6020.9360.349
The trinket proc was modeled to be 76 mp5. While it would be a fair upgrade, trinkets are very situational, and I would be swapping this one out for fights that I'm not mana constrained on. Not a high priority for me yet.

I still don't understand how the iLevel 251 tier 10 gear is purchased with emblems of frost, and this data doesn't seem to be on wowhead or mmo-champion right now. If someone knows, please give me a heads up. Obviously those numbers would change all my badge priorities going forward, but until I figure that out, my upgrade priorities based on these numbers are probably:

Totem, Waist, Gloves, Cloak. The Trinket is a situational sidegrade, and the chest is nice, but blocks a possible tier bonus which I'm hoping to get at least 2 pieces of as soon as possible.

Wednesday, November 11, 2009

Hit & Run: New Emblem Gear

Not a lot of new stuff, but I thought I'd weigh in on some of the new gear.




New Emblem gear has been announced on the PTR. I always wonder how in-touch the devers are with the actual player community, but it is very nice to see that the itemization for the mail gear, for the most part, is very much in line with Resto and Ele prioritization. Other than that mp5 on the chestpiece, it is all very well itemized for the current Shaman HEP weights that are being thrown around at EJ.






REALLY like the new healer trinket too. It's a lot more interesting than the current badge one.