Showing posts with label ulduar. Show all posts
Showing posts with label ulduar. Show all posts

Monday, October 26, 2009

Yogg Saron Down

Yay, we killed Yogg!
I might do some editing on this video, but here it is for now:



-yigi

Thursday, October 22, 2009

Things I love: Illustrated Boss Strats

I dunno if it brings up awesome memories of watching Onyxia Wipe on Youtube, but I'm always tickled by illustrated boss strats. I remember in particular a series that helped my old guild get through T5/T6 content, like this one on Leotheras the Blind in SSC.

Anyway, trolling through my blogroll this morning, I came across a link to this illustrated guide to Yogg-Saron, which just so happens to be the fight that our guild is going to be working on on Monday. Something about seeing cartoon stick figures yelling at each other, rather than hearing my own guildies do it on vent, makes it suddenly more fun.

-Zigi

Tuesday, October 20, 2009

Healing Vezax makes me nostalgic

So yeah, our guild is backwards and we did TOC before Ulduar. What of it?

Anyway, last night I healed General Vezax for the first time, and even though it was so frustrating I wanted to die, it actually gave me super flashbacks. Not to any other fight in particular, but rather to back when I was an undergeared priest stepping into Karazhan in level 65 blues.

I'm so used to pre-emptively overhealing tanks and not really having mana problems with all my nifty procs and meta gems and totems and potions. Even though Vezax is clunkily designed in terms of how it makes most healers' itemization completely wrong, it does make you think really carefully about what spells you can afford to cast, in a way I haven't thought in a long time, since those days when I was jump-casting downranked greater heals on Curator.

We didn't get Yogg down last night, but it felt so good to be able to heal people frivoulously at that point that I just didn't care.