Showing posts with label emblem of frost. Show all posts
Showing posts with label emblem of frost. Show all posts

Thursday, February 25, 2010

The largely unnecessary strategy guide for the Rotting Frost Giant!

I was jealous of Kae's amazing illustrated strategy guides and wanted to post something of my own, but I forgot that:
  1. I have no artistic talent and
  2. All raiding content that I have seen has been covered to death by other, better blogs and strategy forums


With those 2 limitations in mind, I present to you my entirely unnecessary strategy guide for the optional weekly boss in ICC, the Rotting Frost Giant!

Background


There are 4 randomly generated weekly raids for Icecrown Citadel. Somewhere in the instance, you will find one of these questgivers. In my opinion, the easiest one is the quest "Securing the Ramparts", which asks you to slay an optional boss in the area before the Gunship battle.

Fight Mechanics and positioning


The Rotting Frost Giant has 3 abilities you need to know about.

The first is a Stomp ability that hits everyone for about 12k damage, and throws you up in the air. This will interrupt casting and generally just sucks. Not anything you can do to avoid this damage so keep everyone topped off.

The second is a randomly targeted Arctic Breath ability which will stun and damage all targets in a cone, exactly like Icehowl from TOC. To avoid this, the raid should be grouped in a circle around the boss. This will do about 15k dmg over 5 seconds. This is why it's important to keep everyone topped off, as a combination stomp, breath will nearly kill clothies. It is also important to distribute healers so that no more than one healer gets stunned at a time.

Here is what our positioning looked like for a 10 man raid.


The last, and most complicated ability, is the Death Plague. This will affect a randomly targeted raid member. It lasts for 15 seconds and does a minimal amount of damage and cannot be dispelled. After 15 seconds, it will explode, doing 8k damage to you and all other raid members within 8 yards. All members hit will become infected with new copies of the Death Plague, and the person who just had it receives a debuff called "Recently Infected" which prevents them from receiving the Death Plague for another 30 seconds.

To combat this mechanic, we used a "Hot Potato" strategy. First, dps the boss as normal until someone becomes infected:


The infected person would find someone next to them that does not have the recently infected debuff and hug them until the disease expires. Make sure you are only infecting one other person (this is why you spread out 8 yards apart initially).


After passing the disease, go back to your original positioning, and keep passing the disease every 15 seconds to new people.


That disease is then passed onto a third person, with the original infectee's immunity about to wear off:


Keep passing it around the circle among your range and healers in this fashion. Eventually there will be 2 copies of the disease going around, and this should be managed in the same fashion. It may be a little tricky distributing the buffs accordingly, but you eventually want the passing circle to look like this:


You should not need to manage more than 2 copies of the disease in 10 man mode.

Rewards


The Rotting Frost Giant drops no loot, but he does reward 250 rep with the Ashen Verdict, and turning in the weekly quest will get you a Sack of Frosty Treasures which has 5 Emblems of Frost, some gold, and a chance at a 264 BOE epic.

Alternate Strategies


After I made these slides, I read online that there is a simpler, although probably unintended strategy. You can pair up, and when someone gets infected, they will pass it to their partner after 15 seconds, and then if you stay up, supposedly the partner will pass it back to the original infectee, and the debuff will simply go away (the aoe damage will still occur). I have not tried this strategy, but if it is true, it is much simpler, and trivializes this encounter. Maybe I'll try it next week...

Tuesday, February 2, 2010

To 4-piece or not to 4-piece?

It's decision time again, peoples. Back when I made my initial pull list, We were working on Saurfang, and I was considering the first 4 ICC bosses and thinking how underused Chain Heal was. At the time, I couldn't see the value in saving up 160 emblems on top of my 2 piece set bonus to complete the 4 piece set bonus, when I didn't feel like I was even casting Chain Heal that much.

Times have changed. 2 Wings later, we've seen fights like Festergut, Putricide, Blood Princes, and Blood Queen, which featured massive raid damage and pushed aoe healing demands to the limit. Also, early reports for HEP values for the 4 piece set bonus are showing up, and they are quite positive. One report puts it as high as 800 HEP!

I also finally had a full night just healing, so I had a log I felt comfortable passing through my shaman_hep for updated calculations. The summary is here, but the main takeaway is that I have HEP estimations for my trinkets now. My Ephemeral Snowflake clocked in at around 143 HEP for the night and the Sliver of Pure Ice clocked in at around 211 HEP. Their theoretical maximum HEP values are around 276 and 242, respectively, which may mean that I'm just not using the "Use:" effect on the Snowflake very wisely, and I'm using the Sliver's Use effect fairly well.

In either case I've decided to weigh the 4 piece set bonus at something like 400 HEP, until I hear some more concrete numbers. This still offsets the stat bonus of the non-set emblem purchases, so it definitely shifts up my pull list a lot. I won't actually be purchasing anything until I have enough emblems for both the chest and gloves, so I can go directly from tier 9.2 to tier 10.4, so if I find out soon that the numbers are not quite as good, I can change my plan accordingly. Here goes:

>
Updated Emblem of Frost Pull List
Best Upgrade HEP Cost HEP Upgrade per Badge Current HEP
Frost Witch's Handguards 541.4 60 3.332 Thrall's Handguards of Triumph 341.4
Frost Witch's Tunic 785.7 95 2.98 Thrall's Tunic of Conquest 502
Waistband of Despair 491.8 60 2.89 Darkspear Ritual Binding 318
Earthsoul Boots 512.1 115 1.818 Sabatons of Tortured Space 302.9
Drape of the Violet Tower 289.7 50 1.791 Shawl of the Caretaker 200.2
Purified Lunar Dust 215.2 60 1.95 Ephemeral Snowflake 143.5
Lightning-Infused Leggings 679.3 184 .0922 Leggings of Concealed Hatred 509.5
Totem of Surging Seas 255 30 .7 Totem of Calming Tides 234


The bolded item costs means that I am factoring in part of a set bonus upgrade. The italicized item cost mean that they are primordial saronite costs, and can be bought with alts or money.

Happy hunting, Shaman.

Tuesday, January 19, 2010

Sticking to the plan?

So I've been pretty much going along with the planned pull list I laid out about a month ago. I got my shoulders first, which were a solid upgrade, are nearly best in slot for the content I do, and look awesome. The next piece according to my plan was the helm. The thing is, 95 emblems is a lot. A lot a lot. I've been on vacation so I haven't gotten my weekly and dailies in as much as I'd like. So I'm only at like 70 emblems now, and last night, and the Ice-Reinforced Vrykul Helm drops! Clear upgrade, and great itemization, but it leaves me in a bit of a quandary...

I really was hoping to get the helm, so I could run with 2 pieces of tier 9 and 2 pieces of tier 10. The T9-2 and T10-2 set bonuses have great synergy, and the helm and gloves are the best pieces, stat-wise, if you're only going to pick 2 pieces; the legs and gloves have horrible stats for a resto shaman, and the chest is nice, but the cloth non-tier emblem chest is MUCH better.

So do I:
  • Stick with the plan?
    I'll just keep this helm as an intermediate until I get 25 more emblems or so?

  • Change up the plan?
    The only other tier piece I could get is the chest really, which would break my t9 set bonus. This is something I'd have to do eventually I guess, although a lot of shaman on EJ are really hanging onto that set bonus.

  • Wait?
    Do I just hold off on acquiring 2 pieces of tier, and use my frost emblems in other slots that are sure-things? This would be the belt, and cloak.



Still haven't decided, but I gotta make a decision this week I guess... I guess I shouldn't complain- upgrades are always a good thing ;)

Wednesday, December 23, 2009

Is this melee trinket Best-In-Slot for my resto shaman?

Two posts on ElitistJerks recently about the Herkuml War Token made me do a doubletake. Because of the 153 passive haste rating on the trinket (despite the completely wasted attack power proc), this trinket is still a really good throughput trinket for a resto shaman-- due to our voracious hunger for haste. In fact, a quick glance at my lootrank would actually indicate that for the content I am doing (non-25 man), this trinket is actually Best-in-slot for my HEP calculations! (Note that lootrank will show Muradin's Spyglass higher because it can't distinguish between healing and dmg procs). Is this correct? Should I really be spending Emblems of Frost on a melee trinket instead of a healing one? Perhaps.

Up until patch 3.1, melee and casting haste ratings were completely different. When they merged them at first, it seemed like a nice way to simplify stats. However, .2 patches later, I think we are seeing that this stat is scaling so differently for melee and casters that we are seeing odd phenomena like this trinket. Consider that for a melee cast (combat rogue) for example, haste is maybe 4th or 5th in their stat priorities. For a caster, including both my resto and elemental specs, haste is far and away the best stat I can stack, and only reaches diminishing returns for a resto shaman at ludicrously high numbers.

It's still very early into Icecrown Citadel- so far, the devs have not made mana regen a priority stat for healers like they had claimed to. Perhaps later wings will prove more challenging, mana management wise. For now though, mana regen trinkets like the Purified Lunar Dust are just going to pale in comparison to throughput trinkets for cutting-edge content.

So which troll shaman has two thumbs and may be sporting a melee trinket in a few weeks? This guy.

Thursday, December 17, 2009

How good are the T10 Shaman Boni?


Uhh, it's a word, right? Anyway.

2-piece set bonus


According to my log parser, Riptide accounts for 23% of my in-combat casts. This makes sense because my normal rotation is something like RT-LHW-LHW-CH, and with the Glyph I try to keep Riptide rolling on 3 separate targets if the fight mechanics allow it. The Shaman T10 2 piece set bonus grants 20% haste on your next spell cast immediately after a riptide. At level 80 1% of haste is 32.79 haste rating so 20% haste is about 655.8 haste rating.

Unfortunately, as I'm already sitting on 995 passive haste rating, that haste boost would actually push me over the GCD/LHW haste cap of 1639.5. It's not a total waste, but in my normal rotation it would lower the value of this set bonus to 644.5, and this value will get worse and worse as my gear gets better. So I'll stick with the value of 655.8, and assume that I'm going to be switching to something like RT-HW-LHW-CH. Assuming I can keep a pretty steady rotation of this, the rough theorycraft would be that this haste bonus affects a quarter of my spells, but loses a little utility because it's not really controllable, and due to the riptide cooldown, I may not have the haste proc up during a burst when I really need it.

For the purpose of future loot rankings, I'm going to say the T10 2 piece set bonus is worth about the equivalent of 100 haste to me, which probably stacks up to about 150 HEP.

4-piece set bonus


The Shaman T10 4 piece set bonus, as it is basically an uncontrollable hot, which we already have one of, and looking at the 251 T10 items there are much better upgrades from other sources for a few of the slots. I can't really think of an effective way to model it, but I am hoping it is something stassart will model and get HEP calculations on. I suspect it will account for a lot of overhealing.

Until then, I'm pretty much going to ignore it for the purpose of loot ranking, as 2 of the 251 t10 items are downgrades for me right now. I'll probably revisit it when the next iLvl of T10 items become available, or when some number crunchers on EJ find out that it's actually awesome or something.

Results


Anyway, I'm up to I think 35 Emblems of Frost on my shaman now, so I'm probably going to revisit my planned pull list with some updated HEP stats based on these calculations, and the availability of other gear. Stay tuned!

Wednesday, December 9, 2009

My Emblem of Frost Pull List

So lootrank isn't showing emblems of frost items yet, so I've plugged my latest HEP stat weights into a wowhead filter to plan what items I should save badges for. I've gone over my HEP-based loot selection methodology, and I generally try to get the highest HEP per Badge item, unless there are oustanding considerations.

Keep in mind that I'm in a group that does 10 man casual raids, so I'm not really expecting to have access to 10 man heroic loot that early, or 25 man loot.

Emblem of Frost Upgrades
ItemUpgrade fromCostHEP gainHEP per badgeEasy Alternatives
Drape of the Violet Tower (49.09)Shawl of the Caretaker (35.79)5013.30.266Flowing Sapphiron Drape (45.35)
I've had really bad luck with cloak upgrades in Ony and ToC. This would be a big upgrade for me, but if there's a chance I'll be running some legacy raids, There are intermediate upgrades that would make this slot less of a priority for me.
Meteor Chaser's Raiment (120.05)Thrall's Tunic of Conquest (86.78)9533.270.350Frost Witch's Tunic (101.04)
I'm still unclear on exactly what the purchasing method for tier 10 with emblems of frost will be. Regardless, the Meteor Chaser chest piece is a huge ugprade over the base level tier 10 chest. It is MUCH better than the mail piece, which has no haste on it.
Gloves of False Gestures (86.65)Looming Shadow Wraps (62.64)6024.010.400
The cloth gloves are a touch better than the mail ones, due to the increased haste and the usable socket bonus. No real easy alternative glove upgrades without going into 25 man raids.
Waistband of Despair (85.58)Icehowl Binding (56.76)6038.820.647Cord of the Patronizing Practitioner (69.53)
The belt is a huge upgrade from what I already had. There is a potential upgrade from 10 man Marrowgar, BUT it is cloth and it has spirit on it, so it would probably be a while until I was allowed to roll on it.
Totem of Surging Seas (255)Totem of Calming Tides (234)30210.700
The totem upgrade is basically a flat 21 spellpower upgrade. Not that sexy, but easily the cheapest and most effective badge purchase.
Purified Lunar Dust (216.232)Eye of the Broodmother (195.296)6020.9360.349
The trinket proc was modeled to be 76 mp5. While it would be a fair upgrade, trinkets are very situational, and I would be swapping this one out for fights that I'm not mana constrained on. Not a high priority for me yet.

I still don't understand how the iLevel 251 tier 10 gear is purchased with emblems of frost, and this data doesn't seem to be on wowhead or mmo-champion right now. If someone knows, please give me a heads up. Obviously those numbers would change all my badge priorities going forward, but until I figure that out, my upgrade priorities based on these numbers are probably:

Totem, Waist, Gloves, Cloak. The Trinket is a situational sidegrade, and the chest is nice, but blocks a possible tier bonus which I'm hoping to get at least 2 pieces of as soon as possible.