Showing posts with label tanking. Show all posts
Showing posts with label tanking. Show all posts

Monday, December 20, 2010

Heroics is hard, mkay?

I hit 85 about a week ago, and I've run about 3 heroics successfully. Most of it is definitely a lack of gear on my part, which becomes somewhat of a circular problem. I have very few upgrades in normal dungeons, and I don't feel super comfortable running pugs for heroics. I could farm rep, but again, most of that happens in dungeons. Going back to zones for odd quests I've missed for extra rep is a possibility, but with 2 healing specs, soloing quests is a pain in the ass.

I did pick up a disc spec, and have noticed way better mana management techniques for healing 5-mans over holy. In fact, I always thought holy had more tools available, but really I find disc to be more versatile right now in a 5-mans, at least at my gear level. I actually am thinking of switching my holy spec to be my pvp spec. I'm all over the place right now.

So yeah, until some more tanks level to 85 in my guild (ahem, hopefully including a tank reading this right now), I think I'm going to avoid heroics, level my pally and maybe tank some crap, and just farm pvp points and tol barad rep. I'm not in a huge rush to get into raiding content, and for the first time in a few years, I'm not even sure I'd want to do it in a healing role right now. I got the prot pally to 83, and it's been pretty fun so far...

Wednesday, November 4, 2009

Circle of Tanks

What is the name, class, and spec of your primary tank?
Yigi, Druid, 0/58/13

What is your primary tanking environment? (i.e. raids, pvp, 5 mans)
Mostly 10 mans, some 25s

What is your favorite tankng spell for your class and why?
Swipe. I love it's spammability and it's high threat. I would LOVE to say Maul because it just does so much threat and dmg, but I hate the way it works.


What tanking spell do you use least for your class and why?
Druids don't have a very large arsenal of tanking spells, so I tend to use all of them in a normal 10 man setting. In 5 mans i rarely use Lacerate, since it takes 5 GCDs to really make it worth it.

What do you feel is the biggest strength of your tanking class and why?
I hate to use the standard "swiss army knife" cliche that druids get, but it really is true. Our burst threat, sustained threat, and survivability are not the BEST, but they are all really good. So I would say, we are very well rounded. A huge strength we also have (while it's not necessarily tanking), is the ability to switch to a very solid healing spec.

What do you feel is the biggest weakness of your tanking class and why?
Snap threat is our biggest weakness that I can see. The only way we can REALLY frontload a lot of threat is through berserk, which only works if you have 1-3 targets and really gimps your sustained threat in a single mob encounter.

In a 25 man raiding environment, what do you feel, in general, is the best tanking assignment for you?
Bosses that hit for big numbers, whether it's a spell or physical attack. Our high health pool and good defensive cooldowns really make us perform great during a Plasma Blast, for example.

What tanking class do you enjoy tanking with most and why?
I tank with a DW Frost DK every day, and I love it. Their AoE threat is amazing, so it really counters our lack of burst AoE threat during fights like Mimiron P3 or Jaraxxus adds.

What tanking class do you enjoy tanking with least and why?
I haven't tanked much with paladins in Wrath, although they seem ok. I haven't met any GOOD pally tanks on this server, so I think my view of them is skewed.

What is your worst habit as a tank?
Probably hectic fights where I tend to watch how my raid is performing rather than concentrating on tanking.

What is your biggest pet peeve in a group environment while tanking?
DPS who try to run the show. I love suggestions, but when DPS feel like a certain strategy is better because it involves less DPS movement, it irks me.

Do you feel that your class/spec is well balanced with other tanks?
I feel like we are pretty well balanced. DKs have gotten the shaft a lot recently, but since they started so high during 3.0 and 3.1 they are about on par, if not a SLIGHT bit behind.

What tools do you use to evaluate your own performance as a tank?
Mostly just seeing how well the fight is controlled. In most fights, the tanks control the fight. If the tanks are doing their job, there is minimal movement, minimal add rampages, and an overall cleaner encounter. I do look at Omen to see my TPS on occasion, but for the most part if I am holding aggro and know I'm using the right rotation, it's all about the same.

What do you think is the biggest misconception people have about your class?
The fact that we are "mana sponges." Uneducated people feel like the druid class is just supposed to be a high health sponge that soaks up the hits, while they fail to realize that our high dodge and armor make us take a lot less damage than they may think.

What do you feel is the most difficult thing for new tanks of your class to learn?
How to properly gear. Since druids don't have a "def cap" to worry about, a new druid doesn't have any stats to "aim" for. It's all about knowing the proper balance, and how to gem/enchant properly. The only thing that seperates leather feral tanking gear from feral/rogue dps gear is the gems and enchants.

Effective Health or Avoidance and why?
I raid with a Disc Priest, Resto Shaman, and Resto Druid healer, so I feel like in a lot of cases avoidance really ourperforms EH. If I raided regularly with a holy paladin, or raided 25 mans, EH would be much more important to me.

What tanking class do you feel you understand least?
DKs, although I understand the basics, the ins and outs are foreign to me.

What add-ons or macros do you use, if any, to aid you in tanking?
I don't use any tanking specific addons, but I use omen, grid, and spellreminder to keep track of my threat, raid, and cooldowns respectively.

Do you strive primarily for balance between your tanking stats, or do you stack some much higher than others, and why?
At this point I mostly stack Agility. To an extent I DO balance it with stamina, but mostly only in blue slots (using agi/stam gems) and in certain enchants where stam is just better than agi.

-yigi

Friday, October 30, 2009

Healing is most fun when everyone around you is dying

OK, this is going to start off a little unfocused, but I kind of want to make a big generalization based on some somewhat unrelated items I've been thinking about lately

  • One thing I love about the healing blogs is there is a real sense of dialogue and community between them; Jessabelle's questionaire being a recent example (and not a meme). The topic of "making healing fun" has come up a lot recently, and I've said in general that I enjoy healing and would probably be bored dpsing in endgame.

    That being said, the raids I'm in are currently on a "farm" state of the instances we can comfortably clear, while we gear up for the achievements and heroics that are slightly out of our grasp.
  • Blizzard recently announced that the new patch will introduce a debuff in Icecrown Citadel that will reduce your tank's dodge chance. It is basically Sunwell Radiance 2.0.

    Quote from Blizzard staff

    Chill of the Throne, Tanking, and You!
    For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.

    Why are we doing this?

    The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.

    We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again. (Source)

    I think in general people are pissed about this because it was considered a hack back in BC, and it's a hack now; Blizzard planned gear itemization wrong, and now tanks overgear content. That being said; I agree that at current levels of tank avoidance, they would basically have to make the mobs deal so much damage that they would 2-shot a tank if it lands, or else the tanking and healing would be super boring.

So where I'm going with this is; when you first encounter new content, tanking and healing is very dynamic and exciting. However, once everyone in the fight knows the encounter really well, is avoiding the predictable damage and interrupting the spells and moving out of fire, healing becomes really easy. Similarly, tanking becomes boring when you have enough stam and avoidance to survive the bosses super power move without needing to use cooldowns.

Better gear for dps means bigger numbers and more procs; better gear for tanks means less need to manage cooldowns efficiently; better gear for healers means more overhealing and standing around. As my raid members have gotten better at avoiding stray damage and my tanks have gotten better at mitigating the boss's damage; I find more and more that I am spending fight time dpsing and arranging my bags.

This is just an observation, I don't really know what the game designers could do to make it so healing and tanking stays interesting as you gear up and have the encounters memorized. Any ideas?

-Zigi