Friday, October 30, 2009

Healing is most fun when everyone around you is dying

OK, this is going to start off a little unfocused, but I kind of want to make a big generalization based on some somewhat unrelated items I've been thinking about lately

  • One thing I love about the healing blogs is there is a real sense of dialogue and community between them; Jessabelle's questionaire being a recent example (and not a meme). The topic of "making healing fun" has come up a lot recently, and I've said in general that I enjoy healing and would probably be bored dpsing in endgame.

    That being said, the raids I'm in are currently on a "farm" state of the instances we can comfortably clear, while we gear up for the achievements and heroics that are slightly out of our grasp.
  • Blizzard recently announced that the new patch will introduce a debuff in Icecrown Citadel that will reduce your tank's dodge chance. It is basically Sunwell Radiance 2.0.

    Quote from Blizzard staff

    Chill of the Throne, Tanking, and You!
    For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.

    Why are we doing this?

    The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.

    We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again. (Source)

    I think in general people are pissed about this because it was considered a hack back in BC, and it's a hack now; Blizzard planned gear itemization wrong, and now tanks overgear content. That being said; I agree that at current levels of tank avoidance, they would basically have to make the mobs deal so much damage that they would 2-shot a tank if it lands, or else the tanking and healing would be super boring.

So where I'm going with this is; when you first encounter new content, tanking and healing is very dynamic and exciting. However, once everyone in the fight knows the encounter really well, is avoiding the predictable damage and interrupting the spells and moving out of fire, healing becomes really easy. Similarly, tanking becomes boring when you have enough stam and avoidance to survive the bosses super power move without needing to use cooldowns.

Better gear for dps means bigger numbers and more procs; better gear for tanks means less need to manage cooldowns efficiently; better gear for healers means more overhealing and standing around. As my raid members have gotten better at avoiding stray damage and my tanks have gotten better at mitigating the boss's damage; I find more and more that I am spending fight time dpsing and arranging my bags.

This is just an observation, I don't really know what the game designers could do to make it so healing and tanking stays interesting as you gear up and have the encounters memorized. Any ideas?

-Zigi

Wednesday, October 28, 2009

Heal Naked: Healing with the Stock UI?

In a previous post I mentioned casually that NO raiding healer uses the stock UI, and of course that was a complete overstatement, because I'm sure there are plenty that do, and do it well. I even got smacked down in a comment for it.

So I have been playing around a bit on the PTR, and was asked to come try healing some 10 man ICC PTR bosses, and as I was going through the dreaded initial UI set up for my Shaman, I thought I'd itemize what I consider to be the barebones essential healing mods for me, and considered what the alternatives are if you want to just use the stock UI.
  • SmartBuff

    Description: SmartBuff provides a little icon and a text warning if you are missing any buffs, or if people in your party are missing buffs that you can provide. This is highly configurable, and has different configurations based on your talent spec, and whether or not you are soloing, instancing, pvping, or raiding. When you are out of combat, you can automatically apply these buffs by clicking a button, or even have it set to when you scroll in and out.
    Use: This was much more of a necessity when I played a level 70 disc/holy priest and was responsible for applying different buffs to 5 different parties every time we wiped. Now as a shaman, I just use it to make sure my Water Shield is up and my weapon imbue is applied before going into any fight.
    Necessity Level: Low
    Other Mods: I don't really know of other mods that duplicate this functionality.
    Stock UI Alternative: This one isn't so bad for a shaman to do without addons. I can easily monitor my own buffs via the default buff tracking UI. It's much more of a headache for priests, though.
  • Grid

    Description: Grid is a compact raid unit frames mod that optimizes space by filtering down to only buffs and status indicators that you care about.
    Use: On my shaman, I have it optimized for notifying me about health and debuffs that I can dispel.
    Necessity Level: High. The default raid frames are not as I claimed "impossible" to fit onto your screen, but in a 25-man raid, it's pretty much going to be a mess.
    Other Mods: Vuhdo, Healbot.
    Stock UI Alternative: Pull your raid frames out from your raid tab onto your screen. In order to fit a lot of these in a 25 man situation, you should scale them down a lot. As for the debuff filtering... it's not pretty.
  • Clique

    Description: Clique allows you to bind spell casts to chorded mouse-clicks on a unit frame, rather than pressing a keystroke.
    Use: This allows me to fit a number of healing and dispelling spells into mouse click combos. For example, I can bind Cure Toxins to shift-left click.
    Necessity Level: Medium/High.
    Other Mods: Vuhdo, Healbot mentioned earlier have the same functionality, bundled in.
    Stock UI Alternative: Kae from Dreambound swears by "mouseover macros" as an alternative to Clique, which provide the same level of reactiveness, without needing to diverge from the stock UI. So as an alternative to the clique binding I mentioned above, you could make a macro:
    /cast [target=mouseover] Cure Toxins
    And bind that to a key, like "2". Then instead of shift clicking a unit frame, you can mouseover the unit frame and hit your "2" key to have the same effect. I think this is a very reasonable alternative, but it does take up macro and keybinding space.
  • ForteXorcist

    Description: ForteXorcist a buff/debuff/cooldown timer mod. This was actually originally a warlock mod (as they have all these DoTs to track), but they've expanded it to be customizable and to work for all buffs and debuffs; I find it to be perfect for my shaman.
    Use: I use this for tracking the duration of my Riptide HoT on multiple targets, as well as my Earth Shield buff's charges on a tank.
    Necessity Level: Medium. Without this mod I would probably be wasting a lot of mana refreshing Riptide unnecessarily, or letting it fall off.
    Other Mods: SpellReminder is what I used for a long time on my priest, and I liked that as well.
    Stock UI Alternative: The default UI is really bad for tracking buff times on multiple targets.
  • Power Auras

    Description: Power Auras provides a visual indicator based on highly configurable conditions, such as gaining a certain number of stacks of a debuff, or losing an important buff.
    Use: For my shaman, I use this to ensure I have 100% uptime on my Water Shield. In a heated battle where I'm taking damage, it's very easy to let that fall off, and if I don't pay attention, I'll suddenly be out of mana. I have Power Auras to have a giant red bubble pop up when my Water Shield is down to 1 charge or fewer. You can set up even more Power Auras based on other conditions, like missing your weapon imbue, or having full stacks of Tidal Waves. On my priest, I have this pop up when I get to max stacks of Serendipity, for example.
    Necessity Level: Low
    Other Mods: The shaman Mod Shields Up does exactly the case I mention in the Use Case, but it is not as configurable as Power Auras.
    Stock UI Alternative: Uhh, you gotta just watch the buff/debuff indicators in your upper right hand corner like a hawk, I guess.
So these are the mods I wouldn't raid without. I'm sure you can do it with the Stock UI, but one of the amazing things about WoW is the UI's expandability, and it's awesome to have such amazing and talented addon developers cranking out these awesome mods with healers in mind.

Tuesday, October 27, 2009

RE: Jessabelle's Healing Questionnaire

Jessabelle at Miss Medicina posted a Questionnaire with the intent of spreading knowledge between healing classes, and among the healing bloggers. The idea is you answer all the questions, and then "tag" another healing blogger that plays a different class.

In typical priest ethnocentrism, she calls it a "Circle of Healing Bloggers", when I'm pretty sure any impartial observer would agree that "Chain of Healing Bloggers" or "Totem of Healing Blogs" would be a far superior name... but I suppose the damage has been done ;)


  • What is the name, class, and spec of your primary healer?
    Zigi, Resto Shaman.

  • What is your primary group healing environment? (i.e. raids, pvp, 5 mans)
    At the moment, I am primarily healing in 10-man raids.

  • What is your favorite healing spell for your class and why?
    Chain Heal, because it's spammable, looks cool, and is a good example of a spell that Blizzard has made useful ever since level 60, and is still a staple of shaman healing today

  • What healing spell do you use least for your class and why?
    Hmm, Shaman really only have 5 healing spells in our arsenal (6 if you count the totem), so there are no spells that I never use, but based on my meters since 3.2, I rarely cast Lesser Healing Wave. With the changes to Tidal Waves and a high level of haste, a Healing Wave cast is usually only 2/10ths of a second slower than a Lesser Healing Wave. The only benefit of that spell is mana efficiency (from the improved crit), which has not been a problem for me recently. I still use it situationally to top off raid members when CH is totally inappropriate, but it is not the go-to spell it was before 3.2.

  • What do you feel is the biggest strength of your healing class and why?
    Our strength is very high throughput in both aoe and tank healing roles.

  • What do you feel is the biggest weakness of your healing class and why?
    Our weakness is mana management, and scaling to 25 man raids.

  • In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?
    I haven't done a ton of 25-mans, but having read some of the big-boy shaman blogs, and from my experiences in PUGs, I do feel that resto shaman are better suited to tank healing roles, with backup AOE. If a holy priest is not available, then a resto shaman is pretty good at the dedicated aoe role too.

  • What healing class do you enjoy healing with most and why?
    I'm gonna second Jess here, and go with Disc priests. Their damage prevention buffs, passive talents, and spells, all make healing noticeably easier on everyone.

  • What healing class do you enjoy healing with least and why?
    I'm going to answer this in an extremely selfish way and say Holy Priests. Keep in mind, that this is JUST in the context of this question. Obviously I love holy priests because I played one for 2 years, and they do amazing throughput healing, but in terms of buffing other people in the raid, holy priests actually provide no raid buffs that a disc priest can't provide as well. Sorry Jess :(

  • What is your worst habit as a healer?
    Probably refreshing my HoT, Riptide when I don't have to, or even worse, Riptiding the tank and instantly Chain Healing it off instead of letting it tick a little bit. I definitely have to consciously think about it to get the full value of my Riptide, considering I have the set bonus and the glyph for it!

  • What is your biggest pet peeve in a group environment while healing?
    I have mentioned this in comments on Jess's blog in the past, but it's gotta be linking/asking for/bragging about healing meters. This is not to say I don't look at healing meters, or feel an irrational swell of pride if I top them, but I am also completely conscious of the fact that healing meters are misleading, incorrect, and can lead to bad healing habits. For one thing, disc priests are horribly represented on healing meters, as Blizz has provided no official way to track absorbs. If this caused all guilds to avoid disc priests, it would be a disaster!

  • Do you feel that your class/spec is well balanced with other healers for PvE healing?
    At my niche yes; in 10 man raids, shaman shine. I do feel like we don't scale as well as any of the other healers into 25 man content, just because our AOE heal hits less than everyone else's; I know a lot of shaman feel like they get shoehorned into tank healing or sidelined, but right now I'm definitely enjoying my niche.

  • What tools do you use to evaluate your own performance as a healer?
    I think the most important metric for a healer is the ability to follow an assignment and keep those people you're assigned to alive. If there are no assignments, then my success criteria is no one dying.

  • What do you think is the biggest misconception people have about your healing class?
    I think that people who played WoW prior to WOTLK know shaman as AOE raid healers, and honestly, prior to playing one myself, that's all I thought they were good for too. However I was surprised at 80 to find that we're probably comparatively better at tank healing than raid healing.

  • What do you feel is the most difficult thing for new healers of your class to learn?
    I think mana management can be tough- especially coming from other classes. We only have one "trick" to get back mana, our totem, as opposed to Priests (Shadowfiend, Hymn of Hope, Inner Focus). Keeping up 100% uptime on Water Shield is ESSENTIAL. Get a mod for that.

  • If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?
    My overheal is between 20 and 30% usually depending on the spell, which I think is probably a little high, but not the worst I've seen. I'm pretty happy with my healing output. If anything the criticism would be what I mentioned before- I probably use Healing Wave on some occasions that Lesser Healing Wave would be the right spell.

  • Haste or Crit and why?
    HASTE! All shaman now live and die for haste; chain heal spam is AGONIZINGLY SLOW if you don't have enough of it. NOM NOM HASTE.

  • What healing class do you feel you understand least?
    Well the only class that I have not healed at 80 on is a resto druid, so definitely that. They just have so many spells that seem very similar in function: Lifebloom and Rejuv; Nourish and Healing Touch and Regrowth.

  • What add-ons or macros do you use, if any, to aid you in healing?
    I use Clique/Grid for healing, ForteExorcist for tracking my hots and buffs, and Power Auras to let me know when my shield or weapon imbue has fallen off.

    I use a TON of macros, but mostly just things like binding my two big cooldowns: Nature's Swiftness and Tidal Force into one giant OSHIT button.

    The other one I like, and this is just to save space on my bar, is I have a macro that casts Stoneclaw Totem if I'm in combat, or my Resurrection spell if I'm out of combat. The idea is I can't cast Res out of combat, and I'd never need Stoneclaw out of it.

  • Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?
    Right now Shaman are stacking haste to the sky, and I'm not different. I do feel that when newer content comes out in 3.3 I may move back toward a more balanced approach with mana regen, if the fights are long.



So for choosing new bloggers to add to this questionaire, I would normally pick
BobTurkey or Healing Way, but I think Bob is on vacation, and Llyre is a Shaman so I can't pick that, so I'm going to go with a blog that I just discovered recently because of their awesome illustrated boss guides: Kae from Dreambound!

-Zigi

Monday, October 26, 2009

Yogg Saron Down

Yay, we killed Yogg!
I might do some editing on this video, but here it is for now:



-yigi

Saturday, October 24, 2009

RE: Healing and fun

Llyra from the Healing Way blog is starting a series of posts on Healing and fun from the perspective of WoW development. I thought there were a lot of interesting points which I wanted to give my perspective on.

Can healer's enjoy solo-ing? With dual-spec, does this even matter anymore?
So from 70-80 I actually ended up preferring a holy/disc leveling spec for my Priest rather than Shadow. This is mostly because my spirit levels were so high from my raiding 70 gear, that any build with Spirit Tap would have zero downtime, and my spellpower was high enough that mobs would never live long enough for the very long dots to tick to their full extent. In contrast, holy has a spammable damage-up-front spell, and can spec to actually make this damage totally fine for solo content.

With the advent of dual-specs, Llyra discards the idea that this will make hardcore raiders pick a dps spec as a second spec, as they can now min/max even further. While this is totally true for Priests, and I actually do have 2 healing specs on my priest even though I am not a hardcore raider; I don't think this is very true for the other healing classes. I'm not even sure what talent points I would want that I'm not already getting on my Shaman. Maaybe Healing Focus. I've already told you why I don't like Improved Reincarnation. Other than Priests, who have two very different healing trees, the other healing classes are viable in their cookie cutter specs.

How can Blizzard make healing more fun?
Obviously I don't know if this applies to me- I played a DPS class (Rogue) for about a year and got pretty bored, after which I leveled my Priest and that became my main for the next 2 years. I really don't think I'd ever consider playing as my main any class that doesn't at least have the capacity to heal on it. While I do really enjoy the occasions that I get to DPS in my ele spec for a 5-man or for a specific boss where we scale down our healers, it's more of a vacation than anything else; I don't think I'd be happy dpsing every day. DPSing just doesn't seem dynamic enough for me, while healing forces you to constantly be reacting.

That being said, I think the biggest barrier to entry for healers, is that it really is almost unimaginable to be a raid healer without mods. The default user interface just doesn't cut it. It doesn't normally bother me, but I was trying to make a character on the PTR, and I didn't want to migrate all my mods. I found that I had no problems dpsing things there, but I just didn't want to deal with the default UI when it came to healing. I'm sure I could approximate the functions of Grid/Clique (or Vuhdo or Healbot) with the default unit frames and mouseover macros, but it wouldn't be elegant, and it would be pretty miserable overall.

Blizzard has got to be aware that their default unit frames aren't adequate. This would be fantastic if they addressed it some way. In general, I'm having fun as it is though ;)

-Zigi

Friday, October 23, 2009

Making Gear Choices on a Resto Shaman

Depending on if you're shooting for 10 or 25 man content, or if you are intending to maximize your raid healing or tank healing potential, your spell selection will change, and consequently, your stat priorities should change as well. This can make forum or blog discussion on optimal shaman gearing very difficult, as two different resto shaman could have wildly different stat priorities, and neither would be necessarily incorrect.

Fortunately, the resto shaman community has some amazing tools at their disposal to evaluate and optimize your gear, glyphs, and totems. I'm going to go over how I would use these tools to evaluate a potential gear upgrade. In this case, I am deciding whether or not I should break my Tier 9 set bonus for a shoulder piece that has better stats.


  1. Get a combat log
    I suggest the mod LoggerHead, which you can set to automatically toggle logging based on your location.

    Then, pick a fight or set of fights you think represents your regular healing rotation pretty well. Obviously I'd avoid General Vezax, or any fight where you change your role. If you DPS on Hodir, for example, turn off logging for that fight.

    In this case, I logged our guild's first attempts on Heroic 10-man Northrend Beasts this past Wednesday.

  2. Download, configure, and run shaman_hep
    shaman_hep is a tool developed by an awesome guy named stassart. He's a frequent poster on ElitistJerks, and keeps up with the latest theorycrafting for resto shaman (you can PM him or give feedback in a dedicated EJ thread here). He developed this tool that parses your combat log, and based on your configuration, it spits out some important information and analysis that you can use to improve your glyph selection, talents, and gear, based on your actual playstyle. In short, it's awesomesauce.

    Unlike other WoW tools, it doesn't run as a mod in game, but it's a perl script that you run offline on your combat log. The configuration is fairly straightforward. If you have the cookie cutter resto shaman spec, you can assume that it pretty much works out of the box, you just have to put your name in the configuration (this is important because you could have several shaman in the raid, which would mess up the stat collection). You should also look through the configuration and make sure that the buffs and glyphs match your set up. If you're curious, I've uploaded the config I used here.

    After you've done that, you can run it at the command line. It will work on Windows, Mac, or even Linux.

  3. Interpreting the output
    So the output can be kind of overwhelming- I've posted the output from my Wednesday parse here- but all you care about is the stuff at the end really, so scroll down to the bottom.

    What shaman_hep does is it has taken into account every talent, glyph, certain totems, and stats and normalized them in terms of spellpower.

    So since I am evaluating a shoulder upgrade relative to a set bonus, the two important parts to me are:

    Set Bonus Report:

    Tier 9 2-piece:
    Effective: 74738 (2.81%), Total: 141278 (3.52%)
    Combat Effective: 74343 (2.84%), Total: 127720 (3.28%)
    Combat EHPS: 104.9594
    HEP: 167.8772
    Tier 9 4-piece:
    Chain Heal:
    Non-crit Effective: 346244, Count: 85
    Crit Effective: 423183, Count: 82
    Number of crits from T9 4-piece: 8
    Increased average effective per crit: 1087
    T9 4-piece Combat Effective: 9079
    Combat EHPS: 12.8179
    HPS HEP: 20.5016
    Combat extra mana: 78
    Combat MP5: 0.5538, Mana HEP: 0.6510
    HEP: 21.1526


    and

    Stat relationships:

    Shaman Healing Equivalency Points:
    1 SP = 1
    1 mp5 = 1.1755 (calculated)
    1 mana = 0.0330
    1 Haste rating = 2.2574
    1 Crit rating = 1.0384
    1 INT = 1.2802 (actual)
    1 INT = 1.1421 (max theoretical)


    To break down these, what it is saying is that 1 point of crit is worth 1.0384 spellpower based on my playstyle. You will notice that the haste value is very high. While this is probably inflated because of the fight I chose, in general it is in line with how most shaman are gearing these days (I believe most shaman are using 1.8 as a benchmark for haste).

    In comparison, the tier 9 4-piece set bonus is worth about 21.2 healing. So, if I can find a shoulder that gives me that much healing, or equivalent stats, I should break my set bonus.

  4. Plug these stats into lootrank
    shaman_hep even gives you a nice pre-made lootrank URL you can use!


    Lootrank:
    Overall:
    http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=2.2574&mp5=1.1755&mcr=1.0384&spd=1&Int=1.2802&Sta=0.1000&Arm=0.0100&Sckm=86.6325&Ver=6


    Once in lootrank, I can enter my own name and server, and then I scroll down to the shoulders section to see if the shoulders I'm looking at (the non-heroic Pauldrons of the Spirit Walker) are worth more than the set bonus.



    At +16.06 points, the shoulders are not quite good enough to break my set bonus yet. Still, I'll hold on to them, and if I get maybe a leg upgrade, I will swap out my set for those.



Whew, that was a lot of text.

-Zigi

Thursday, October 22, 2009

Things I love: Illustrated Boss Strats

I dunno if it brings up awesome memories of watching Onyxia Wipe on Youtube, but I'm always tickled by illustrated boss strats. I remember in particular a series that helped my old guild get through T5/T6 content, like this one on Leotheras the Blind in SSC.

Anyway, trolling through my blogroll this morning, I came across a link to this illustrated guide to Yogg-Saron, which just so happens to be the fight that our guild is going to be working on on Monday. Something about seeing cartoon stick figures yelling at each other, rather than hearing my own guildies do it on vent, makes it suddenly more fun.

-Zigi