Friday, October 16, 2009

PTR Testing Notes: Lord Marrowgar

Last night, the US PTR saw it's first Icecrown Citadel boss:
Lord Marrowgar.

I wanted to try him out personally, but by the time I was able to get on and get a raid together, he was bugged out and untestable. This is the information I have gleaned from MMO-Champion and videos and such:

  • There are 3 trash pulls up to the boss. They are all very easy and nothing that could really ever kill anyone unless a DPS pulls aggro.

  • The boss has 18M health on normal 25 man, which means he should have ~5M on 10 man. This is a REALLY low amount considering Ignis has 5.6M on normal.

  • He only has 4 abilities, and none of them look like anything too hard to handle.
    1. He has a cleave called Saber Lash which will hit the tank and an off tank for 300% weapon dmg (not 100% sure what he even hits for, so this isn't much information). As a result of this, the tanks should stack. This ability seems like what Halazzi or Koralon does.
    2. He will emote (not sure what the emote is as of yet), and begin to Whirlwind around the room for ~15 seconds, dealing damage and leaving a DoT on anyone he comes in contact with. This is just like what Leotheras the Blind from SSC did, and is pretty easy to avoid if everyone spreads out and melee runs out after the emote. He also drops aggro after the WW and must be taunted.
    3. He will target a random raid member and impale them and anyone within ~5 yards of them with an ability called Bone Spike Graveyard. This will become an attackable target (much like a Flash Freeze on Hodir) and must be killed by the ranged ASAP, as it will incapacitate whoever is impaled as well as deal 10% of total health every second.
    4. The last ability is Coldflame, a fire that will start at Marrowgar and head towards a random raid member, much like a Doomfire on Archimonde or Legion Flame on Lord Jaraxxas. The fire does 7000 damage every second for 3 seconds (not sure if this is a DoT it leaves, or if this only continues while standing in the fire). Also, it should be noted that 7000 dmg/sec is the 25 man number, and the 10 man will likely be lower. Basically, the targeted raid member and anyone else in the fires path should turn and run in a straight line so as to not bend the flames.

This boss looks pretty simple and doesn't seem like he'll be much of a road block. I look forward to seeing more ICC bosses and hopefully even testing them myself.

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