Here's a big bag of my impressions of patch 3.3 after the first week.
Shaman changes
Not many changes for Resto, but the hot sexiness for Elemental came in the form of
Fire Nova. Even when I'm healing instances, I find myself watching this cooldown and hitting it on big trash packs if no one is really in need of a heal. LOTS of fun. It's like when I spam Holy Nova for easy 5 mans on my priest. I can see it being a headache to keep up on big aoe raid pulls, as you actually have to get right into the cleave zone and drop a fire totem to get to use it, but so far I find it to be a really nice addition to the shaman arsenal. I haven't had time to tweak my elemental gear/spec (and I should, because I end up 5-manning as dps a lot), but I think my new spec may include the
talent and
glyph for fire nova, just because it's fun.
LFM/Random
So I think everyone is probably in agreement that the darling of patch 3.3 is not actually Icecrown Citadel, but the entirely revamped cross-realm LFG system. It is really refreshing to be able to sit down at your computer, and within 5 minutes of logging in and checking auctions, you're suddenly good to go for exactly the instance you need, or the random heroic, with pretty much no hassle.
- Nobody talks! You just zone in and start thwacking bosses and it's all good. Once or twice on the new instances I've stopped the tank and made sure that they knew a boss strat before charging in all crazy-like, but for the most part, silence is golden. And that's actually fine.
- People are surprisingly nice! I hope this lasts. The other nice our tank accidentally hit need on a boe green, and then fell over himself apologizing and made me take it.
- The one or two bad apples don't ruin it. I've had the odd unenchanted, ungemmed ret pally pulling 400 dps and generally being a noob, but the Luck of the Draw buff goes a ways in letting the other people compensate for it. When you're well geared guildie warlock is raking down 6k dps on trash packs, you can ignore the non-dpsing pally noob.
- Versatility is key! After the first day of waiting around for a while for a LFM random, a guildie switched his fury warrior to fury/prot so he could get in pugs faster, and discovered that he LOVED tanking. Similarly, I was surprised to find that I'm getting into a surprising number of groups as dps when i select heal/dps on my shaman, and given the recent ele changes, I'm having a blast!
New Instances
The new 5-mans are really well done! They are visually striking, as is all of icecrown citadel. They're actually kind of challenging; you can't just faceroll and expect to collect loot. Like I said last time, I still find that first boss of Halls of Reflection to be a little too punishing as a healer who can't dispel magic, but it's nice to have a challenging 5-man for a change!
Loot
A new instance always brings new casually and hardcorely acquireable loot and this was no exception.
4 of my guildies already have
Quel'Delar, or some derivative of it. I'll get there eventually...
I was surprised to see people are already selling
Primordial Saronite, some for as low as 3500 gold!
So some people on my server farmed trash in ICC for the
Ashen Verdict Rings and supposedly some of them already have the improved versions. It's pretty easy to acquire; Marrowgar's trash can be AOE'd down really easily. Maybe if I get some free time... we'll see.
Raiding
Only got one real night of progression raiding in, though I did get to go back and kill Maly on both my shaman and priest for emblems. On the one night we did in ICC, we got Marrowgar down after a little struggling on positioning issues and dps. Though our raid probably slightly undergeared for ICC, I think we'll be fine. We got in about 2 attempts on Deathwhisper, but then we had to cancel our other raiding night due to holiday party complications.
Blue reactions?
One of the most interesting meta-games that wow-enthusiasts like to play is reading too much into blue hotfixes and posts immediately following the patch. The ones that made me think a bit were:
Recent In-Game Fixes - Decmeber 2009 - 12- The chance for epic items to drop off trash mobs in the Frozen Halls 5 player dungeons has been reduced.
- The Ephemeral Snowflake trinket now has a very short cooldown to prevent it from restoring inappropriately large amounts of mana.
(Source) I suppose this explains why I saw 3 Battered Hilts drop in the first 5-man I ran, and then I have only seen one since then. Le sigh.
The "inappropriately large amounts of mana" is what I had refered to
a few posts back. Some druids were theorycrafting the mp5 value of this trinket to be over 400 mp5. Hehe, good stuff.
Recent In-Game Fixes - Decmeber 2009 - 12/14Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.
(Source) Given that we ended up going in with mostly iLvl 232 loot and we downed him after one serious night, and other bloggers were posting that they facerolled him, I was a little surprised to see this nerf so quickly. This certainly will make farming him easier, but I actually thought he was pretty decently tuned, and it was cool to have a tiny bit of a challenge on the first boss there.